AI Insights · Timothy · January 2023
Top 5 Fidget Toys Games in South Africa Q4 2022
In Q4 2022, the top 5 fidget toys games in South Africa showed varied performance in downloads, revenue, and active users, with significant trends observed for each app.
In the fourth quarter of 2022, the top 5 fidget toys games in South Africa exhibited diverse performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at how each app fared during this period based on data from Sensor Tower.
Marble ASMR from Rollic Games saw a varied weekly revenue, peaking at $55 in the week of November 21. Weekly downloads fluctuated, with a notable peak of 3.6K in late September, but they generally declined towards the end of the year. Active users also showed a similar pattern, starting at 5.7K and seeing a decline to around 3.5K by the end of December.
Pixel Demolish, also from Rollic Games, experienced a peak in weekly revenue of $65 in mid-October, but this figure dropped significantly towards the end of the quarter. Downloads started strong with 5.7K in late September but declined to roughly 626 by the end of December. Active users followed a similar trend, peaking at over 11K in early October before decreasing to around 6K by the end of the quarter.
Automatoys from Idle Friday had a modest revenue performance, with a peak of $53 in late September and a steady increase towards the end of December, reaching $43. Downloads were relatively low, with a peak of 345 in late September and ending at 109 in the last week of December. Active users remained quite stable, starting at 1K and ending at 476.
Slime it: Slime Game Simulator from Slime4Fun had a fluctuating revenue, peaking at $57 in early November. Downloads were minimal, with only a few weeks showing any activity. Active users showed a gradual decline from 232 in late September to 99 by the end of December.
Antistress - Relaxing games from Moreno Maio demonstrated consistent performance with a peak weekly revenue of $22 in early November. Downloads showed a strong upward trend, starting at 5.3K in late September and reaching 7.2K by mid-December. Active users also increased steadily, starting at 48.3K and peaking at 56.3K by the end of the year.
These insights highlight the varied performance of fidget toy games in South Africa during Q4 2022. For more detailed insights and data, visit Sensor Tower.